We have never had to rule out so many in and of themselves very good games as this year, simply because their rulebooks did not meet the quality we expect. We jury members no longer wish to see ourselves in the role of beta-testers for rulebooks, which are only made adequate on the second printing run.
Learning something new and meaningful (i.e. a game) is a difficult task. You should never expect to understand a meaningful new idea after encountering it just once. […] Reading rule books is a trainable skill.
The thought that games could be limited because of their fundamentally mathematical nature is somewhat depressing; but it hasn’t stopped music from being a highly emotional medium, and language manages to convey mathematical thoughts, so there is hope for games yet.
And when all is said and done, realize that someone somewhere is going to read what you thought was a simple and easy-to-understand rule and completely muck it up. And then accuse you of rushing your product to print in order to rake in your millions (where they get this notion I will never know) without regard to the game-playing hordes relying upon your writing skills for their gaming enjoyment.
Send anyone claiming that their RPG activity is an art form my way, and I’ll gladly stick a pin in their head and deflate it just to have the satisfaction of the popping sound that makes. One might play a game artfully, but that makes neither the game nor its play art.