That then became my goal, to combine the American style of games, where content is more important than mechanisms with the German style of abstraction and ingenuity.
The theme of the game is its soul; the mechanics are its body.
The enjoyment in a war game deteriorates in almost direct ratio to the degree of realism attempted so we now have a cardinal principle that if realism interferes with enjoyment then out goes realism!
All games, and especially commercial products, should have a degree of addiction to them. As commercial game developers like to say, while developing such a game, “is it crack yet?”
I have certain “stories” to tell. I am not interested in wars, power and glory. I’m also not interested in the life of a king, I’m interested in the life of the common man.