Rolegaming was not invented. It was discovered.
Much of the learning that comes from play is tacit or unspoken. You can’t tell people how to ride a bike or throw a football—you can try, but they won’t learn until they actually do it again and again.
With computer games, exploring the rules seems to be part of the game; with board games most people want to know beforehand what they’ll play.
[…] wargames are unquestionably the most sophisticated ludic productions ever attempted in paper or predigital form, their systems and procedures self-documenting with all of their working parts materially exposed as soon as one opens the box and begins examining the often notoriously intricate rules, charts, and components.
Luck is the inverse of depth, a measure of how profound an understanding of a game can be developed.