Personally I’ve always found it ironic that wargames attempt to model the species at war, its most illogical and atavistic activity, through a framework of rules full of consistent logical regulations and mathematical procedures.
Quotes by Brian Train
Brian Train is a Canadian wargame designer. Some of his most recent and notable titles have been published by GMT Games (A Distant Plain, 2013, Colonial Twilight, 2017) and Hollandspiele (The Scheldt Campaign, 2012, Ukrainian Crisis, 2017).
When you compare the information contained in this game [A Distant Plain] and how it’s presented to the firehose of disjointed, contextless words and images that came out of coverage of the war in Afghanistan, you can see the potential contained within one of these games for someone to educate themselves on the complexities and nuances of this conflict.