A manual wargame demands that the players understand far more of the designer’s intention and work, through the simple fact that they must work harder to make sense of it, through reading and interpreting the rules, shuffling the cards, moving the bits and rolling the dice. I believe the very tactility, the fact of physical engagement with the game and its components, promotes a different understanding and processing of the information the game offers.
Quotes by Brian Train
Brian Train is a Canadian wargame designer. Some of his most recent and notable titles have been published by GMT Games (A Distant Plain, 2013, Colonial Twilight, 2017) and Hollandspiele (The Scheldt Campaign, 2012, Ukrainian Crisis, 2017).