Most designers focus on the theme, mechanics, and components when designing their games. I agree with this method, but what interests me most is the player’s experience and what emotions the game makes the players feel.
Quotes by Bruno Cathala
For me, abstract games are the quintessential board games. This means that they should captivate you, they should have rules that can be learned in less than two minutes, they should have infinite depth and replayability. And there are no gimmicks; you can’t hide the game’s weaknesses under a theme or under beautiful components.
– Has your view on Kickstarter evolved?
– […] I don’t like seeing the money factor come to the forefront, even before the gaming fun, before the editorial fun. We don’t say “It’s so cool that 15,000 people are playing my game”, but rather “I raised 1,500,000 euros”.