I like games that tell compelling stories, and that tell stories in both senses. It’s probably why I like to design games in which players cannot hide themselves behind the rules, behind the cards, behind their pawns—games that are actually played with and against the other players and not with and against cardboard components.
Quotes by Bruno Faidutti
I wonder if the popularity of competitive games with no direct confrontation, in which each player plays for his own sake, and sometimes on his own small board, is not a lighter and less conscious version of the same assumption—the idea that we would be less nasty, and therefore cooler and more modern, if we play less nasty games. It’s wrong for a simple and obvious reason, that the very nature of games is to be disconnected from reality, and the only measurable effect of this trend is that players have less fun playing.