Take note, I’m not saying that a game must include a novel, groundbreaking mechanism to be good (far from it), but rather that it has to have a “soul”, a guiding idea from which the mechanism will ensue.
Quotes by Cyril Demaegd
I much prefer playing a game that’s poorly tuned but possesses a leading idea, than playing a finely tuned game with a novel mechanic, but that’s going nowhere.