In my opinion, it is not natural for the skills that allow a person to design good games and the skills that allow a person to create a good rule book to reside in a single individual. Designing games is at its heart an act of synthesis. Creating a rule book is at its heart an act of analysis.
Quotes by Eric Brosius
On the difficulty of avoiding errors in wargame rules. “How hard could it be?” is a very interesting question. In areas I know nothing about, the answer is “it couldn’t be that hard.” However, in areas I have experience in, and especially in areas related to my profession, the answer is “harder than it looks.”