Hard-core videogamers […] are accustomed to the kind of uncertainty that depends on player skill. While they will tolerate some degree of puzzle solving, they want to be swept up in the moment of play, to be, for the most part, in a flow state, and not be halted to think deeply about the next thing they must accomplish.
Quotes by Greg Costikyan
Consequently, the best a player can do is to gradually obtain an intuitive sense of the workings of the system, and therefore make informed decisions based on gut feeling. This is a common factor of digital games: with tabletop ones, all aspects of the game are explicit and knowable, while with digital ones, many are hidden in code and not even in principle knowable to the player (short of decompilation and careful study of the code itself).
From a design perspective, it’s useful to understand what audiences exist for games; and how diverse the form actually is. And while success can be achieved by catering to the aesthetic of a particular audience, games that break the mold are often the most interesting. Still, it is worth contemplating what pleasures gamers draw from the games they play, and why they enjoy them.