Ludobits

Language, history and curiosities in games.

  • Français
  • Home
  • Tabletop Terms
  • Ludobits Quote Archive
    • Gaming Quotes
    • Author Index
    • Keyword Index

Quotes by Ignacy Trzewiczek

[…] There are many different factors a game reviewer has to take into account when it comes to developing an opinion about a game. Firstly, the game mechanics need to be examined for their originality, their coherence and their elegance. Flaws in this category often prove disastrous since the game will lack a proper backbone, but, on the other hand, a game which scores high in this area still is not necessarily a smash hit.

– Ignacy Trzewiczek
[+]

Game designers need to have the courage to throw their ideas into the bin and start from scratch. That is what game design is all about—no mercy.

– Ignacy Trzewiczek
[+]

For me, a game succeeds at telling a good story when you can write down the session as an interesting tale, ideally in a way that an unsuspecting person would hardly recognize as a session report, but the player who knows the game well can reconstruct the game flow from it.

– Ignacy Trzewiczek
[+]

Designing games is basically trashing stuff. You trash stuff all the time. No mercy for your beloved ideas. Every single day you are looking for a better solution and that is all that counts.

– Ignacy Trzewiczek
[+]

Your game is filled with rules that don’t add anything to the gameplay. They don’t make the game better. They don’t give more choices. They don’t elicit more emotions. They just exist. They just exist because you got used to them after all those test games.

– Ignacy Trzewiczek
[+]
  • 1
  • 2
  • 3
  • »

Other Posts

  • Anatomy Lesson

    Anatomy Lesson

  • Sonority

    Sonority

  • For a Game That Sings

    For a Game That Sings

  • From Above

    From Above

Language, history and curiosities in games.

  • Email
  • Facebook
  • Google+
  • RSS
  • Twitter
© 2021 - Ludobits