Quotes by Ignacy Trzewiczek
Game designers need to have the courage to throw their ideas into the bin and start from scratch. That is what game design is all about—no mercy.
For me, a game succeeds at telling a good story when you can write down the session as an interesting tale, ideally in a way that an unsuspecting person would hardly recognize as a session report, but the player who knows the game well can reconstruct the game flow from it.
Designing games is basically trashing stuff. You trash stuff all the time. No mercy for your beloved ideas. Every single day you are looking for a better solution and that is all that counts.
Your game is filled with rules that don’t add anything to the gameplay. They don’t make the game better. They don’t give more choices. They don’t elicit more emotions. They just exist. They just exist because you got used to them after all those test games.