Language, history and curiosities in games.
Game design is not a set of principles, it is an activity.
Players have rich, detailed imaginations. If there is something you need to present that is of lower quality than your players will be able to imagine, don’t do it.
A game that has the ability to engender community will get played for a long, long time, no matter how lacking its other qualities might be.
A game’s success hinges on the players’ willingness to pretend it is important.
In fact, it’s an interesting question to consider which is more challenging – to create a great story or to create a system that generates great stories when people interact with it.