Language, history and curiosities in games.
A game’s success hinges on the players’ willingness to pretend it is important.
In fact, it’s an interesting question to consider which is more challenging – to create a great story or to create a system that generates great stories when people interact with it.
Puzzlemaster Scott Kim once said that “A puzzle is fun, and has a right answer.” The irony of that is that once you find that right answer, the puzzle ceases to be fun.
The most important skill for a game designer is listening.
Trying to create “emergent gameplay,” that is, interesting strategic actions, has been likened to tending a garden, since what emerges has a life of its own, but at the same time, it is fragile and easily destroyed.