All told, if a designer has to pick one or the other, more games can find success with a weak theme and a strong mechanical core. Whereas games with an incredibly cool theme but weak or boring mechanics very rarely stick around for long.
All told, if a designer has to pick one or the other, more games can find success with a weak theme and a strong mechanical core. Whereas games with an incredibly cool theme but weak or boring mechanics very rarely stick around for long.