I am not a lover of games, I am a lover of particular games, and I tend to stick to those particular games.
Quotes by Lewis Pulsipher
Game design requires idealism, the ability to pick out what’s important and depict that, rather than try to depict all of a situation.
A major part of good design is avoiding situations where a user can easily screw up. “User error” often means, poor design.
Games and many other things in life: one person’s “punitive” is another’s challenge.
There is no magic pill that you can take, Matrix-like, to let you know the rules.