Wargaming is not gonna die. It’s been around for 5,000 years; so why now and not before, right? […] It will be interesting to see how it evolves, what it turns into, but I have no concerns for the hobby.
There are three kinds of complexity. There is the actual mechanical complexity of the game. […] Then there is […] teaching complexity. […] And the third level is what I call decision complexity, the actual strategic game itself.