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Quotes by Martin Wallace

If you’re playing a game with a theme, you have to feel it in the gameplay. You should be presented with the same problems and situations as those who experienced that theme first-hand. In addition, you’ll very often come up with mechanics that you otherwise would never have thought of.

– Martin Wallace
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My own feelings about the future is that mechanisms will take second place to story-telling. You can already see that happening with the number of Legacy games on the market.

– Martin Wallace
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I find it easier to design a game around a clearly defined story, whether this be from history or a work of fiction. History is so rich in interesting stories that there is no end to the games you could come up with.

– Martin Wallace
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I’m not sure I have a favourite mechanic, as generally I try not to think in those terms. A lot of my games employ a simple two-action per turn format. I think it is important to present players with simple choices that have complex consequences.

– Martin Wallace
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My aim has always been to blend the elegance of the Euro style of design with the thematic immersion that you find in American games. For me theme comes before mechanisms.

– Martin Wallace
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