Language, history and curiosities in games.
For me the test is “does this rule make me want to play this game right now?”
A beautiful mechanic makes you talk of it like it played the game for you. It’s a part of your experience—a vector for your imagination.
I play games for a living. Writing rules is what I do for fun.
If it would annoy you in an email, don’t do it in your rules.
Protecting a brand also means making sure that the game is covered with expressions of brand identity. […] When pressed, I would say, “The more logos a game has, the worse it is.”