Language, history and curiosities in games.
A game’s identity is an amalgam of the people who breathe life into it.
The rules you select should be chosen not on the basis of whether you like how they play, but whether you can explain how they play. If you can’t, find some other way to play.
For me the test is “does this rule make me want to play this game right now?”
A beautiful mechanic makes you talk of it like it played the game for you. It’s a part of your experience—a vector for your imagination.
I play games for a living. Writing rules is what I do for fun.