What happens when you make a metric shit ton of games you weren’t making before, and spend a huge amount of time on wild-eyed launch marketing? Quality suffers.
Quotes by Nick Bentley
But the more rapidly we publish new games, the more each game depends on its launch for sales, and the more quickly each fades away after as new games pour in on its heels.
For hobbyists, game nights aren’t game nights anymore; they’re rules-learning nights.