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Quotes by Peter Olotka

Theme is more than window dressing, and less than fanatical immersion. To be true to theme, a design should strive to capture the essence of the setting or construct by creating a system in which players naturally adopt behaviors that fit their circumstances. Success is when a player is surprised to act in a way that is not in keeping with their real life personality, as though it were normal.

– Peter Olotka
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I like funny games. […] Most games labor under rules that are designed to be fair. Otherwise why bother playing? Right? Here’s the problem: Fair is not funny.

– Peter Olotka
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Focus on creating games that are unique. It’s very crowded out there in copycat gamer land.

– Peter Olotka
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If, after you are well past the design phase, and you’ve been playing for a while, you are still surprised by what happens in your very own game, I’d say you have a winner.

– Peter Olotka
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The idea of balance is like a false god of game design. Balance is for weenies!

– Peter Olotka
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Language, history and curiosities in games.

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