Dungeons and Dragons; a game which radically stretched the bounds of what the game could be, and which thrust the players into the role of game designer.
Quotes by Richard Garfield
[…] much of what I value in game design are not factors that are widely appreciated. Perhaps one day they will be, but maybe not. If I were an enthusiast of a particular style of literature, I wouldn’t necessarily expect it to one day be widely appreciated, nor would I think that its failure to do so meant that my enthusiasm was misspent.