I think most games have a limited depth—a point at which you’ve basically got out of them everything there is to get in terms of discovering something new.
Quotes by Ted Raicer
First, design a game you want to play, not a game you think someone wants to publish.
There are also mechanics I don’t like—generally found in designs where you have a rule to account for every factor the designer came across in his research; if it happened, it gets a rule.