I was determined to keep the game fast so I purchased a sleek digital chess clock to force the players to move quickly. As a game design technique I consider the use of a timer to be a blunt hammer solution. Given the choice, I would prefer crafting a set of rules that intrinsically encourages fast play.
Quotes about analysis paralysis
Game players overestimate the gratification they can get out of thinking exhaustively about their options for what they’re going to do on their turn.