From the perspective of the work that I produce, the gaming industry allows the rare opportunity for me to create a complete product. For most of the games I work on, everything in the box, and the box itself, is designed by me (apart from the game itself of course!), and that level of ownership is pretty rare.
Quotes about art
You will frequently read people speaking about a game […] in very artistic terms and then somebody will ask, “But is it fun?” Well, what does it mean to be fun? Is reading Crime and Punishment fun? Is looking at the ceiling of the Sistine Chapel fun? What’s the artistic value of fun?