From the perspective of the work that I produce, the gaming industry allows the rare opportunity for me to create a complete product. For most of the games I work on, everything in the box, and the box itself, is designed by me (apart from the game itself of course!), and that level of ownership is pretty rare.
Quotes about artists
So I prefer to be involved in the development process as early as possible. Publishers as well as authors don’t necessarily realize that we can contribute a lot through images, that it’s possible to work in depth on the link between mechanics and images. We can thus avoid having illustrations that only “paraphrase” the mechanics.