Language, history and curiosities in games.
You can’t inject basic fun into a design after the fact.
Sometimes you have to kill a design when it just isn’t fun, rather than inflict it on the world.
Games shouldn’t only be fun. They should teach or spark an interest in other things.
Balance is not the same thing as fun.
Fun is about learning in a context where there is no pressure from consequence, and that is why games matter.