Ludobits

Language, history and curiosities in games.

  • Français
  • Home
  • Tabletop Terms
  • Ludobits Quote Archive
    • Gaming Quotes
    • Author Index
    • Keyword Index

For me, it’s important that the theme supports the gameplay, but never at the expense of a clear mechanism. That means that I will never include a detailed rule just to be closer to the theme.

– Stefan Feld
[+]

I believe that starting a game from the theme is impossible and untrue. When you say, “I’ll make a game based on Star Wars,” you’ve said absolutely nothing. All you’re doing is procrastinating the process of thinking about the mechanism.

– Daniele Tascini
[+]

So I prefer to be involved in the development process as early as possible. Publishers as well as authors don’t necessarily realize that we can contribute a lot through images, that it’s possible to work in depth on the link between mechanics and images. We can thus avoid having illustrations that only “paraphrase” the mechanics.

– Vincent Dutrait
[+]

Just as the core of a novel is its plot, not its plot hook, so also the core of a game design is the mechanisms and patterns of play, not the theme.

– George Phillies
[+]
[…] There are many different factors a game reviewer has to take into account when it comes to developing an opinion about a game. Firstly, the game mechanics need to be examined for their originality, their coherence and their elegance. Flaws in this category often prove disastrous since the game will lack a proper backbone, but, on the other hand, a game which scores high in this area still is not necessarily a smash hit.

– Ignacy Trzewiczek
[+]
  • «
  • 1
  • 2
  • 3
  • 4
  • …
  • 7
  • »

Other Posts

  • Anatomy Lesson

    Anatomy Lesson

  • Sonority

    Sonority

  • For a Game That Sings

    For a Game That Sings

  • From Above

    From Above

Language, history and curiosities in games.

  • Email
  • Facebook
  • Google+
  • RSS
  • Twitter
© 2021 - Ludobits