There is an intimate relationship between [abstract strategy] games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a “family” of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Citations sur les puzzles
Hard-core videogamers […] are accustomed to the kind of uncertainty that depends on player skill. While they will tolerate some degree of puzzle solving, they want to be swept up in the moment of play, to be, for the most part, in a flow state, and not be halted to think deeply about the next thing they must accomplish.