RPG dice systems have a particular bonus in the way they invoke player emotion, as those dice systems determine success or failure of the player’s actual alter ego, his character. In the best of those designs, dice not only provide randomized conflict resolution, they also provide a foundation for the emotional experience; tangibly manifesting the world to the players as they manipulate the world’s totems—the dice.
Quotes about Role-playing games
Anyone playing a paper role-playing game is, in many ways, constructing a game.
On the whole I approve of RPGs because they do something people have long forgotten how to do, exercise their imagination. Except for a few people, they want to be good guys saving the world, how can that be wrong?
Dungeons & Dragons, for me, contains all the other games. It’s a world inside a game.