If you’re willing to pay the expense to upgrade standees to minis, generic meeples to custom meeples, or cubes to 2d shaped wooden bits, you should be willing to pay the extra money to improve the quality of literally the most important component in your game, the rulebook.
Quotes about rulebooks
What indicates a bad rule book is when many people take the time to do due diligence and cannot properly play the game. […] These games are easy to spot. Go to the game forum and look at the posts. If the majority of posts for a game are in the rules section, that game has a problem with its manuals.
What most annoyed us this year, however, was rulebooks which were full of mistakes, and which lacked any careful editorial revision. Especially with international publishers, sometimes misleading and incomplete translations led to helplessness and a shrugging of shoulders around the gaming table. Only adults experienced in playing games were able to play correctly purely by intuition. That’s why certain extraordinary and stunning game concepts, and ones children really enjoyed, haven’t made it onto our recommendation lists.
We have never had to rule out so many in and of themselves very good games as this year, simply because their rulebooks did not meet the quality we expect. We jury members no longer wish to see ourselves in the role of beta-testers for rulebooks, which are only made adequate on the second printing run.