Language, history and curiosities in games.
The most important skill for a game designer is listening.
My actual thesis here is that “strategy” and “skill” are different , and the main difference between them is that strategy has a luck component , while “skill” doesn’t .
Not requiring skill from a player should be considered a cardinal sin in game design.
Designers of games need to be careful not to make the game demand too much skill. They must keep in mind that players are always trying to reduce the difficulty of a task. The easiest way to do that is to not play.