The spirit of my suggestion is that no historical events are off-limits, but good historical games are those designed to explore the contingency of history, which may be achieved by focusing on aspects of history that are no less interesting than the battles. I would like to think that it is possible to design good games that focus on the parts of history that we would rather forget, and by playing such games, come to a deeper appreciation of that history.
Quotes about wargames
A work of history can only tell about the events it depicts; a wargame can show the events, and give insight into why the commanders did as they did, and provide the player a gut understanding of the forces at play and the factors that influenced the outcome.
One can make the case that wargame sales are better than ever, if one simply changes the definition of a wargame. […] But that’s like saying that historical fiction should be reflagged as history books because few people will buy and read real history books anymore. No, the problem is that historical wargames were always a small market because they emphasized information and analysis at the expense of entertainment.
Wargaming is not gonna die. It’s been around for 5,000 years; so why now and not before, right? […] It will be interesting to see how it evolves, what it turns into, but I have no concerns for the hobby.
There was a wargame I tried to learn in which you put a counter on your vehicle to indicate that the vehicle has started moving, but is not moving fully yet. And later you replace the counter with a counter that says that the vehicle is moving.
I don’t have time for that anymore.