The manual games further restricted the number of users, because these games are more time consuming to learn and play. Computerized versions of these games appeal to a wider audience, but still a niche audience—an audience of under a million people. While complexity frightens the many, it appeals to the few. Thus wargames are often lumped into all things geekish. Guilty as charged.
Quotes about wargames
The spirit of my suggestion is that no historical events are off-limits, but good historical games are those designed to explore the contingency of history, which may be achieved by focusing on aspects of history that are no less interesting than the battles. I would like to think that it is possible to design good games that focus on the parts of history that we would rather forget, and by playing such games, come to a deeper appreciation of that history.
One can make the case that wargame sales are better than ever, if one simply changes the definition of a wargame. […] But that’s like saying that historical fiction should be reflagged as history books because few people will buy and read real history books anymore. No, the problem is that historical wargames were always a small market because they emphasized information and analysis at the expense of entertainment.