A game doesn’t need zombies, astronauts or Russian gnome submariners to tell a story. Even the most abstract games are story builders, as can be seen with chess. A game of chess has no setting, it’s not really a representation of war, but it has a beginning and an end, it has suspense and reversals, and it can be dramatically retold—so every game is a different story. Of course, this is even more true of a game of Zombicide.