Games that focus on [the precariousness of historical events] have a ready answer to the issue of replay-value: players should want to replay the game multiple times to appreciate the subtlety of the contingent factors that lead to some historical event. And they can offer genuine engagement with the history. One can come to a deeper appreciation of the details of historical events by experiencing what happens when those events are slightly altered.
One can make the case that wargame sales are better than ever, if one simply changes the definition of a wargame. [...] But that's like saying that historical fiction should be reflagged as history books because few people will buy and read real history books anymore. No, the problem is that historical wargames were always a small market because they emphasized information and analysis at the expense of entertainment.