Language, history and curiosities in games.
My observation is not that gamers tend to be socially awkward, but that gamers tend to prefer socialisation forms which are in the common parlance considered to be socially awkward.
Play may rise to heights of beauty and sublimity that leave seriousness far beneath.
Full-time game designer is a wonderful word. In Germany I am often asked if I also have a "real" occupation.
You are what you did at your last game.
Play out a boring game to the end and funny things can happen; Fischer knew it.
The question then is to understand the nature of models, what distinguishes good ones from not so good ones, and techniques for creating a dynamic model capable of abstracting details and revealing key processes.
In every battle there comes a time when both sides consider themselves beaten; then he who continues the attack wins.
You may learn much more from a game you lose than from a game you win. You will have to lose hundreds of games before becoming a good player.
Gracious losers make tomorrow's winners.
When you come right down to it, few ideas are strong enough to last countless millennia. Walking upright. Hunting. Gathering. Dice.