I was determined to keep the game fast so I purchased a sleek digital chess clock to force the players to move quickly. As a game design technique I consider the use of a timer to be a blunt hammer solution. Given the choice, I would prefer crafting a set of rules that intrinsically encourages fast play.
From a design perspective, it’s useful to understand what audiences exist for games; and how diverse the form actually is. And while success can be achieved by catering to the aesthetic of a particular audience, games that break the mold are often the most interesting. Still, it is worth contemplating what pleasures gamers draw from the games they play, and why they enjoy them.