[...] and while presented on glossy paper and often having great illustrations, the contents of the rulebook are a let-down which makes it difficult to get into and actually play the game. The rulebook is the players’ pathway into the game. As such, it should have a high priority in terms of its design and content.
Magic and mystery, heroic longings, the foreshadowings of music, sculpture and logic all seek form and expression in noble play. [...] In play, therefore, the antithetical and agonistic basis of civilization is given from the start, for play is older and more original than civilization.