There are three kinds of complexity. There is the actual mechanical complexity of the game. [...] Then there is [...] teaching complexity. [...] And the third level is what I call decision complexity, the actual strategic game itself.
Poker dice, astrological dice, random-direction dice, Dragon Dice, glow-in-the-dark spooky dice, giant dice, tiny dice, every shape, shade and size—dice don’t have to be wine-colored to get me drunk on them.
When reading a new rule book, I’m engaged, excited, and retaining everything hungrily until I hit the first exception. At that point, the rules have picked a fight with my memory and are fighting back against me understanding and internalizing the rules.