Language, history and curiosities in games.
You must take your opponent into a deep dark forest where 2+2=5, and the path leading out is only wide enough for one.
A child who does not play is not a child, but the man who doesn't play has lost forever the child who lived in him and who he will miss terribly.
This is a very seductive approach; it is much easier to envision oneself as a real person in some other world than it is to believe that one is all of the German eastern front commanders.
I strongly approve the study of games of reason, not for their own sake, but because they help to perfect the art of thinking.
My observation is not that gamers tend to be socially awkward, but that gamers tend to prefer socialisation forms which are in the common parlance considered to be socially awkward.
Play may rise to heights of beauty and sublimity that leave seriousness far beneath.
Full-time game designer is a wonderful word. In Germany I am often asked if I also have a "real" occupation.
You are what you did at your last game.
Play out a boring game to the end and funny things can happen; Fischer knew it.
The question then is to understand the nature of models, what distinguishes good ones from not so good ones, and techniques for creating a dynamic model capable of abstracting details and revealing key processes.