Language, history and curiosities in games.
Write what people can read, and they might even play your game.
Gaming is much more than having fun—it is core to being human. Understanding games, and fun, helps us understand ourselves.
Games are now a major cultural force. The time is ripe for us to dig deeper into the many questions that games raise.
Based on my reading, the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. Games are just exceptionally tasty patterns to eat up.
Wargaming is a treasure trove of systems design. Wargamers placed a premium on innovation and novelty in pursuit of clean military simulation.
Games are good at objectification. Stories are good at empathy.
The destiny of games is to become boring, not to be fun. Those of us who want games to be fun are fighting a losing battle against the human brain.
Always remember it is actually easier to learn new games the more games you know.
Not requiring skill from a player should be considered a cardinal sin in game design.
Designers of games need to be careful not to make the game demand too much skill. They must keep in mind that players are always trying to reduce the difficulty of a task. The easiest way to do that is to not play.