This may be one of the reasons why dice rolling is evergreen in combat games. Emotionally, tossing a bunch of dice does not feel so different from thrusting forward recklessly with a sword or axe. The mechanics are there, but players accept them as a direct analogy to the game world actions.
One exercise I remember from high school was to write instructions for how to make a peanut butter and jelly sandwich. Other students would then stand at the front of the class with bread, a knife, and jars of PB&J, then try to follow our written instructions as literally as possible, not making any assumptions. This was an activity we were all obviously familiar with, but it was amazing how poor most of the instructions were, omitting all kinds of details.
Another field that has the same problem is the writing of laws. National legislatures have lots of expert highly trained technical writers. How could there be any doubts about the meaning of laws? Yet trained experts (lawyers) can never agree about the meaning of any law. There is a need for courts and for a supreme court. So why can’t they just hire better technical writers?
[...] in tabletop games [...] we are the interpreters and facilitators of the experience and the social context of that is impossible to replicate. We’re the ones that take the rules and convert them into mechanisms. We’re the compilers of fun – we take the instructions and execute them for the benefit of all.