There are actually a lot of good reasons to employ randomness in game designs, including smoothing skill gaps, variability, and creating drama. But as with most tools, you get the best results if you know what you’re doing and why you’re doing it.
There are actually a lot of good reasons to employ randomness in game designs, including smoothing skill gaps, variability, and creating drama. But as with most tools, you get the best results if you know what you’re doing and why you’re doing it.
Leave a Reply