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So while on the one hand they are actively bound to prescribed goals by the social contract of the game, on the other, they tend to avoid overly strong attachment to outcomes in ways that might disrupt the social fabric of the encounter. Il is only when this balance is achieved that gamers can immerse themselves in the genuine source of their enjoyment—a convivial environment within which to explore the intellectual engagement that arises from the pursuit of arbitrary goals.

– Stewart Woods

Goals| Playing
[source]

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